So You Want To Be A Pixel Artist?
My name is Tsugumo, and this is what I know.
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I've started a videogame company called Bulletproof Outlaws. I'm blogging about game development as I go, come follow along!
This tutorial has been published in Design and Content Creation: A GameDev.net Collection. If you flip the pages of my section like a flip-book, some of my animated GIFs are in the corner animating haha, it's awesome. I thought Drew was joking when he said he'd set that up.
The last update was on February 1st, 2007.
It's been approximately five years since the last update. What happened? Where was I? Wandering the world challenging pixel artists to art duels, learning their techniques, training, and honing my skill in the art of pixels, of course.
If you're new to the tutorials, I HIGHLY recommend that you read them all through, in order, from the start, rather than skipping around to just skim the sections that look interesting. Concepts explained in one chapter are used in other chapters...and I go off on tangents a lot, so some chapters contain random bits of useful information on unexpected subjects.
1) The Almighty Grass Tile
2) Obliterating "The Grid"
3) The Gradient Tool Is Evil
4) Breaking Up The Monotony
5) De-Mystifying "The Greats"
6) Secrets, Shortcuts, And Strategies
7) The World Of Sprites
8) Finally Making A Sprite
9) Making a Fighting Game Sprite
10) Breathing Life Into Your Sprites
11) Animating a Basic Attack
12) Thwarting Criminals With Selective Outlining
13) Let There Be Light
14) The Faster You Move, The More You Can Do
15) Running In Cycles - unfinished