Today was more of what we started learning about on Monday, which is the day to day operation of a business.  Managing staff and how to interview and hire people, and how to fire them (and how difficult and traumatic that can and SHOULD be).  Training employees, reviewing and promoting them (don’t give “empty” promotions where you promote someone just because you don’t have anyone else to fill the position and then you don’t even give them extra pay…the company I used to work at did this all the time, haha).  Basically don’t treat your employees like shit.  Part of why I want to keep things small and eventually get everyone in-house is that I want to be able to make sure we’re all taken care of and get that whole “family” vibe going on.  I think that’s important in a creative industry and just in general…we’ve all worked shitty jobs and know it sucks, I want people who work with me to enjoy their job.  That’s the whole point of this venture, isn’t it?

I like the idea of having a new employee start on a project probationary period style, and then at the end of the project have everyone else sit down over a beer and discuss how working with the person was.  I’m not a programmer, so I can’t tell at first glance that someone’s code might be difficult to work with…that’s information I’d want to know so I could either get that person some training or let them know what’s up, or find someone else to hire full-time.  Or if someone has a really abrasive/confrontational personality, maybe that’s not the kind of energy we all want around the office…it’s hard to judge that on day 1, but by the end of a month-long project it should be pretty clear.  At the same time, giving them a full project allows them a chance if they’re a quiet, introverted kind of person, to hang out for a couple game nights or go for wings with everyone a couple times so everyone can see that they just happen to be naturally shy and they’re not trying to be rude and ignore everyone.

The vibe of the office is one of the most imporant things to me.  The projects I’ve worked on in the past where everyone dug working with eachother turned out great and we worked extra hard and enjoyed it.  Whereas the projects where we’ve had a difficult person or two on them have just caused tons of frustration all around.  In a creative industry one person isn’t interchangable with another person like a machine, the right chemistry can make things go so much smoother and the end product turn out so much better.

- Yarr