Today there was no class and I spent most of it doing homework.  Due tomorrow is our Mission & Vision assignment where we explain the basic philosophy behind our company.  Apparently big companies put a lot of work into this.  “To organize the world’s information and make it universally accessible and useful.”  Sound familiar?  That’s Google.  “To enable people and businesses throughout the world to realize their full potential.”  That’s Microsoft.  “To boldly go where no man has gone before.”  You should know that one, haha

My Mission Statement is: Havin’ a blast makin’ fun, flashy games with a stylin’ flair that drags gamers in, slaps ‘em around with awesomeness, and keeps ‘em comin’ back for more.

It’s a little silly, but it fits and defines the atmosphere I want.  I want anyone working on our games to be having fun with it, and even if the first bunch of games are pretty simple, I want them to have a little visual flash to them that makes you go “haha that was pretty cool”.  It’s going to be a while before I can go full out just due to needing to keep projects small and short at the start, but I figure by the end of the first year we should be able to make games with 2 – 4 month dev times where the real awesomeness and polish will be but I still want to try to slip as much in as possible, even in the small games.

The second one we had to do was a Vision Statement, which is what you want your company to be in the future.  Essentially “What would be the ideal state of your business 5 years from now?”  What kind of reputation do you want, etc.?  The assignment sheets even admit this is “airy-fairy stuff” haha  but it’s good to clarify your goals, whether they’re over-ambitious or not.

My Vision Statement: To form a group of skilled team members, hand-picked and sharing the vision of upholding The Company’s reputation for consistently releasing quality games that captivate gamers by pushing the envelope, and set trends in the game industry that inspire other developers to challenge themselves to unleash their true creativity upon gamers.

Sounds a little goofy, especially since this is all still so preliminary, but hey, 5 years from now, who knows where we’ll be right?  I’m hoping that this blog will encourage other people in the game industry to give starting their own stuff up a go.  A lot of people in the industry are stuck in jobs they’re not happy with…working crazy unpaid hours on games they aren’t interested in.  I’m a guy with a crapload of optimism despite having no business experience giving this a go, so if I can pull it off then anyone else can haha

Still a long way from that though!  None of this is relevant at all until I have some stuff in the App Store selling, don’t worry, I know that haha  In fact I could probably just start making stuff tonight and officially have a game out in a couple weeks, but I like this course and want to stick it through and learn business stuff all proper.  We’ve all worked with higher-ups who seemingly have no business training and it’s brutal.  I want to actually know what I’m doing, haha

- Yarr